Google is hoping to Cast an even longer shadow with its popular Chromecast feature enabling developers to add a range of features.
During Thursday’s I/O developer’s conference Google announced it will make it easier for developers to bring “graphically intensive” features to larger screens. This means apps and games will be brought to the receivers thanks to Google Cast Remote Display APIs for Android and iOS.
“The new Remote Display API allows mobile developers to build a tailored, integrated second screen experience, without requiring an identical mirroring of content between mobile devices and the Google Cast device,” the company explained on its developer’s blog.
With the remote display APIs, the sender app can now render directly to any Cast receiver, like a Chromecast, the company explained. The remote display on the receiver can present information that is entirely different than the information presented in the display on the sender device.
This means native games can be run on the native device, a blog entry explained, while also having them cast to a receiver device. With the remote display API, graphics-intensive, high-bandwidth, CPU-gobbling native apps can be cast to the big screen.
Gamers should be rejoicing, too, as it was announced a new Game Manager API will enable developers to create multiplayer experiences spanning both iOS and Android apps.
“With the first wave of games that we had [with these features], we were seeing great adoption, so we thought about how we could make it even easier to develop,” explained Chromecast VP Rishi Chandra in an interview with TechCrunch. “One of the things we found was that mobile gaming developers were all having to create the same set of experiences.”